PvP Changes: A New Paradigm

No Valor. No Vengeance. OP on Cuteness.

One of the things I have been doing in my spare time in Rift when not raiding with my guild, Judgment, who has cleared all T1 content and is 1/10 in Hammerknell, or playing the AH, I have been doing some PvP.  Why you ask?  Well, besides being a load of fun, it is also a great way to improve gear for raiding.  It is not the best in slot for anything, but it is better than some stuff you may get in expert tier 2s.   Also, it is nice to get those prestige titles to go before your name.  I’m currently rank 2, which makes me a Cadet. I’m also halfway to rank 3.

Yesterday, a small patch/hotfix was put in place that to the naked eye doesn’t seem like a big deal, but in reality is a new paradigm shift in PvP.  In other MMORPGs I have played, everybody has always wanted gear and abilities to react different from PvP to PvE.  While one ability or piece of gear may be great for PvE, it sometimes was overpowering for PvP which in turn caused it to be nerfed which affected PvE. 

With the new stat called Vengeance, it is the first stat that actually seperates damage output from PvE and PvP.  Vengeance only effects damage output against players.  It has no effect against PvE creatures.  Sure, there are still stats on the gear that is useful for PvE mobs, but now we have the first true seperation of PvE and PvP.  We now have Valor, which effects player damage against you, and Vengeance, which effects your damage against another player.

Where does this lead us now?  As much as I would like to see abilities have different damage multipliers between players and mobs, I don’t think that is going to ever happen.  However, I do hope we continue to see strives made towards making these types of changes.   I would love to see a stat to effect player critical strike damage against each other. (Mainly because warrior DPS lives and dies on critical strike.)  It can be mitigated by Valor, but it would make it very interesting at least.

A lot of people are claiming this is a PvP nerf.  In reality, the exact opposite is true.  It is a nerf to using PvP gear in a PvE setting.  And those types of nerfs I don’t mind.  It just makes me want to raid harder to get that shiny upgrade.

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One Response to PvP Changes: A New Paradigm

  1. Pingback: Valor and Vengeance: Rethinking Resilience | Cynwise's Battlefield Manual

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